So debug layer will throw OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR exception if you try to use overlay configured to use native Direct3D12 renderer. Please take a note that default D3D11on12 based Direct3D12 overlay renderer is now compatible with debug layer as is, but optional native Direct3D12 overlay renderer hooks retail command queue only by default due to performance reasons, and debug layer expects wrapped debug command queue to be used by Direct3D12 application during debugging. Various Direct3D12 overlay renderer cleanups for both D3D11on12 and native Direct3D12 rendering implementations aimed to improve compatibility with Direct3D12 debug layer.Such usage pattern is now detected and no longer allowed, now compatibility manifesting mechanism is ignoring VK Play game launcher's attempts to use it to disable hooking Initially the mechanism was intended to allow game developers to disable RTSS overlay support at game level in case of detecting some fundamental incompatibilities, however due to some weird reason it was globally used inside recent versions of VK Play game launcher to lock overlay support in any games launched by it. Altered environment variable based compatibility manifesting mechanism.This feature can be used to the exclude applications using delayed load of WPF/WinUI3 runtimes (e.g. Now injection ignore triggers list can specify modules, dynamically loaded by hooked application during runtime.Added 64-bit VK Play overlay library to the list of trigger modules for delayed injection engine.Added WinUI3 runtime libraries to injection ignore triggers list.RTSS 7.3.0 hypertext editor is getting stronger and stronger.A few more improvements in visual hypertext editor plugin.Testing overlay editor plugin (visual hypertext editor) in RTSS 7.3.0.Handy Youtube videos showing some cool features: Any DirectX, Vulkan or OpenGL compatible graphics card.Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 or Windows 11 (both x86 and 圆4 versions) with full administrative rights.You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more! Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations. The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore! Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support.
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